Eu4 ideal army composition

Written by Aarxen NdrygdddLast edited on 2024-07-11
Without a stack of bonuses on them (+combat ability, +ratio, -cost), they'r.

That holds true. Sunnis are allowed to have a higher percentage of the army without having a combat penalty. Keep in mind that you should focus on the combat width first and than add on artillery as much as you can afford monetarily. They start of being really expensive when you first unlock artillery.Sometimes my armies retreat to the end of the world, sometimes just one province. I was just fighting France as the Netherlands, they won one battle, my army falls back one province (we were on my lands, so it's not like we were on foreign territory and couldnt retreat far), then gets stuck because of no morale, and then France moves and wipes ...The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...Heavies take up 3 width, galleys 0.33, and light ships 1. Heavies offer the most punch per naval force limit; galleys in inland seas are most efficient per engagement width. So optimize according to your constraints and where you'd need to fight (Baltic Sea is inland, but if you venture into the North Sea it's not); most likely with heavies.This is why i mentioned the additional stack of pure infantry. The ideal army is exactly combat width (fron and back row) and the bonus infantry is for instant covering of infantry loses for the next battle. I guess you can make a stack 50/0/40 for 40 combat width, so the backups infantry in already inside. But filling the backrow is optimalThen it is recommended to have the following army composition: Full first row of Infantry / Cavalry (30 units with mil tech 16) Second row with as much Artillery as you can afford. Basically in the late game, when your combat width is at 40, you should have the following army composition: 40k infantry + 40k artillery.Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in …step4: annex vassal. step5: repeat step 2->4. If you start as a big country in europe (like france) you will get massive coalitions when you take even tiny amounts of land. I'd suggest start small and snowball. or be England and GTFO out of mainland europe, nobody cares if you vassalise scotland and eat ireland.Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments...Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.Go to eu4 r/eu4 • by PeppyHare66. What is your preferred army composition? I've heard that it's better to have a greater cavalry to infantry ratio at the beginning of the game than the late game. By the time I gwt to the 16th century I use 16/4/10 as my template This thread is archived ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Pagan_faust . Army composition as horde Advice Wanted Hey! So I was playing as the Golden Horde 1520 going for the achievement that you get by forming the mongol empire before absolutism but I ...When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is. But your goal should be in a naval war to destroy or trap the main enemy fleets (in addition to blockading ports) thus allowing your trade ...I'd describe my EU experience level the same way you do yours, so/but grain of salt: I find I'm not good enough to enjoy the endless 1.5 nations vs 3 nations wars that my playstyle apparently causes on very hard. It's the arbitrary difficulty opinion malus that seems to result in the ai focusing to lock me out diplomatically from expanding, as soon as it can.Go to eu4 r/eu4 • by R1ZZO_ Army composition . What is a good army composition for the longest time I've been doing 16/4/10 is this a good ratio if not please enlighten me This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...But after 1.33 the composition doesn't seem to work as good as before. I barely win any fights and in most of my fights it seems like I'm starting with half the morale of my enemy. ... Is there an ideal army compostition that works in most cases? as portugal, for the "main fights" pre-cannon i go max infantry + 4 cav, because 4 cav is what you ...Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ...Go to eu4 r/eu4 • by ... Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. Thanks! ... The combat width thing is really the ideal that I try for, but keeping it near that ratio based on supply is ...Then mutiply the result by your current combat width. Create that many cavalry. Then take combat width and subtract the cavalry number for infantry. Then create artillery equal to combat width. The result is the ideal composition with a buffer. You can then reduce the army size by maintaining the ratio you just created. You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate. Whatever your naval combat width is divided by three in heavies, with an additional heavy per admiral maneuver is the ideal naval stack. Heavies will win against galleys with the same combat width's worth due to the penalty to morale when losing ships, but it isn't cost-effective. Your entire combat width filled with galleys is the ideal galley ...Go to eu4 r/eu4 • by ... Question about army composition . I had the game for some time but i just recently started playing it as the ottomans (i know lot of people hate on the ottomans but i heard it's a good starting country) My military tech is level 5 and my combat width is 25. ... I think it was reman who said 4 cav is ideal, cause then ...This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 …The help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.Without a stack of bonuses on them (+combat ability, +ratio, -cost), they're incredibly expensive for a small benefit. Without bonuses, EU4 cavalry is kind of like issuing your troops bullets made out of gold instead of lead, on the theory that gold won't rust in jungle warfare. But, the game has a lot more cavalry-related bonuses than inf or ...Army composition will change as technology changes, as combat width will be increased (base is 25) and unit strength will get shifted. Cavalry is the best at game start, but will lose its power/price ratio around mid game, so people use as many as their economy and tech group can afford (100% for nomad, 80% muslim, 60% eastern, and 50% rests) at the start, but only use 2~4 later for the extra ...What should my army composition be as Qing? Build cavalry and only get infantry banners. You can remove those cavalry once banners are recruited. Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area ...351 votes, 34 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…If I'm not mistaken, these templates include extra infantries in the half stacks to act as reserves, so you don't end up with an unbalanced ratio of infantry-cavalry and infantry/cavalry-artillery. R5: army composition guide. 349K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game ...I see all these posts with people asking about the ideal army composition, and others reply saying you need the same number of infantry and artillary as your combat width (or some such), but how do I actually find out what my combat width is? ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities ...Without a stack of bonuses on them (+combat ability, +ratio, -cost), they're incredibly expensive for a small benefit. Without bonuses, EU4 cavalry is kind of like issuing your troops bullets made out of gold instead of lead, on the theory that gold won't rust in jungle warfare. But, the game has a lot more cavalry-related bonuses than inf or ...Optimal cavalry is theoretically 2/4/6 depending on cavalry flanking range, but you're generally better off to cut them once full combat width fights start becoming a regular thing. Artillery is mostly a siege thing before tech 16. Don't get more than you need for that goal. 2. Nabelnoob.If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Are you intending on getting a new deck installed? If so, you are likely going to be interested in a detailed comparison of composite decking vs wood deck. Expert Advice On Improvi...A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry. As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply. You can see cavalry tests on my profile. Basically it depends on the tech level and it's a zig zag pattern. At tech 3, the ideal army does 20% more casualties. Just the first time infantry gets a buff/new unit, this advantage drops to near 0. This goes on until the next cavalry bonus, and so on. I tend to use a 10:4 ratio and then add more canons as time progresses, but since poland have good ideas i could see myself reach up to 8:4. 1. Share. Lopeyface. • 9 yr. ago. Your army comp should be pretty standard. I assume you'll Westernize at admin tech 10. CW of infantry, 2 cavalry, CW-2 artillery. I'm actually playing a Poland game ...Apr 9, 2019 · Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ... Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent. Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ... Go to eu4 r/eu4 • by Enough_Fudge_2574. Army composition . It’s about 1508 and I’m a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of ...320K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…I'd describe my EU experience level the same way you do yours, so/but grain of salt: I find I'm not good enough to enjoy the endless 1.5 nations vs 3 nations wars that my playstyle apparently causes on very hard. It's the arbitrary difficulty opinion malus that seems to result in the ai focusing to lock me out diplomatically from expanding, as soon as it can.Vous parlez en % j'espère parce que j'imagine pas l'armée 55/15/30 en parlant en vraies unités: j'aime bien la compo 20/5/10 mais je sais pas si c'est réellement optiGo to eu4 r/eu4 • by ... In point of army composition nothing changed for years except maybe some special units but they are not very important. You can find tons of posts about army composition in this subreddit. Baseline is get as much artillery as you can afford and cav only if you are rich or a horde/PolandEuropa Universalis IV. Army composition with Nomads. Thread starter kmh42; Start date Dec 23, 2015; ... I am fairly new to EUIV and have a hard time with army composition. ... Ideal composition in early game would be full cav for hordes, but thats too expensive so you should have a mix of two that doesn't favor infantry and doesn't hurt your ...The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ... Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ... Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...Pretty much this. Horde ideas are definitely really attractive right now too. That -33 percent cav cost makes them just a bit more expensive to maintain than infantry, but I'd shy away from that idea group if you're going to form Qing and ditch tengri religion.Typically I just have one huge army that's 60 thousand strong that stack wipes so the composition I use isn't the best I imagine but it's . 5 heavy inftanty, 1 archer, 1 heavy calv, 1 and light calv are the ratio. 1. Burner_Vampyr. • 10 mo. ago.Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share.Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? ... Go to eu4 r/eu4 • by lescribanot90. Ideal Army Compositions? What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a ...As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle. Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ... 2)+0.2 military tactics is huge, it provides a flat modifier to damage taken so you are taking 13.3% more losses from military tactics alone. 3) You have a -1 to all rolls from a terrain penalty. 4) Your leader is 2/1/2/0, Spains is 6/4/1/1 so they are a net 4/3/-1/1 better.So so your ideal army at the start will be your enemy's combat width +4 cav. So if the enemy has an army of 14 troops (10 inf, 4 cav) you want your army to be 14 infantry and 4 cav. If you have a bigger army say 16 inf and 4 cav then you leave 2 inf behind otherwise your cave won't be able to fight because they are too far to the side.Don't listen to people giving you specific numbers. It changes based on tech level and what your combat width is. Essentially have a full combat width of frontline units (6 cav then fill out the rest of the frontline with infantry) and a full back line of artillery.Go to eu4 r/eu4 • by ... Your army composition depends on the current tech level and group as well as many other factors, but the simpliest way to know how they should look is 2/4/6 cavalry regiments along with about 2 to 3 times as much infantry and no more artillery than cav and inf combined. example: 8 infantry 4 cavalry 12 artillery ...Concrete is thinner, stronger and more durable than mortar; whereas mortar is used as a bonding agent between building materials, concrete is used for structural projects, such as ...Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...When playing Russia, I'm getting completely hamstrung economically by filling Artillery with "standard" army compositions to the point where I'm only able to fill roughly half of my force limit. I'm going Trade and Econ as my first and third ideas and focusing on developing my economy but am in the severe red anytime I have to reinforce a few ...Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ...Now, I've never played trade before and never went so late in EU4 - but I'm basically maxed out, swimming in more money and manpower than I can spend, and can do whatever I want (holy shit trade is strong). This got me wondering about cavalry, army composition and the 40 max combat width.12 votes, 12 comments. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.After tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign. That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game. EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how w

Huge border wars aren't in the scope of Eu4, sorry. Reply More posts you may like. r/eu4 • Fun nation? Looking for recommendations! r/eu4 • Ideal army composition in 2023? r/eu4 ...Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...40K subscribers. 1.2K. 61K views 4 years ago EU4 Basics. Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal …Before that at least 1. Having 1 artillery so always give +1 to siege. For siege max bonus its: 5 (fort level 1), 10 (fort level 2-3), 15 (fort level 4-5), 20 (fort level 6-7), 25 (fort level 8-9) By 1600, you should have a strong enough economy to be able to field your entire forcelimit easily. Some screenshots of your economic and military ...5. sacrich_cc. • 4 yr. ago. As everything with EU it's pretty complicated, here's a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. Read more about the Emperor's army. Advertisement On­ the front lines of the terracot...But the general idea for army composition is this: Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. Post tech 16, you fill out the backrow and start to go pure infantry otherwise. For supply limit issues, just splitting the full width army stack in half and keeping them close.No-Transition4060 • 2 days ago. It's gonna depend who you are, but a good rule of thumb is that it's mostly gonna be infantry and artillery, with only a few cavalry to flank. This is just because of cost - artillery is worth the 30 gold because of how good it is, but cavalry is not so much better than infantry that it's worth the 25 gold. Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ... Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ... Policies are a set of bonuses unlocked by completing idea groups.Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 7 administrative, 7 diplomatic, and 11 military idea groups, there are 7 * 7 + 7 * 11 + 7 * 11 = 203 different …Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.Once Artillery becomes available. 1 or 4 artillery for +1/+2 vs forts. Over the course of the 1500s: slowly increase relative artillery amount until the back row is full. Horses only if you happen to have multiple cavalry bonuses and/or special cavalry. Hordes for example, but typically not the random muslim nation with their +15% cav bonus ...This is the correct answer. While horde cav is less inefficient than other cav in terms of power for money, you're still better off using infantry - especially since the hordes usually do not have a great economic situation for most of the game.Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)Army Composition . I saw the spreadsheet that the weekly thread has up, but of course we all know that a lot of provinces can't support a size 86 army. ... Oh i wouldn't, but i was wondering what's the ideal size to engage? Combat width dictates effective engagement size, but the more you send in the more they suffer morale damage, but also ...Best Army Composition? unmerged (751237) Jun 2, 2014. Jump to latest Follow Reply. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there.Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.Use numbers like 24, when you split your army its 5-2-5 which is some nice small regiments. When a huge battle is going combining them would make 20-8-20 which most of the time would be accurate as combat width.Go to eu4 r/eu4 • by ... Question about army composition . I had the game for some time but i just recently started playing it as the ottomans (i know lot of people hate on the ottomans but i heard it's a good starting country) My military tech is level 5 and my combat width is 25. ... I think it was reman who said 4 cav is ideal, cause then ...Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.Usually the advice is to keep between 0-4 cavalry in any of your armies. Also, don't use the AI as the best example of army composition. They use way too many cavalry, and not enough artillery. Late game with max combat width (40) I do 40/0/40 and split it into 2 stacks of 20/0/20 since attrition is a thing.Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ...4 cav per army, and as much infantry as the current combat width allows, halved. If combat width is 30, you want to have 4 cav and 11 inf per stack. 30/2=15. Once you unlock artillery (Tech 7), have 2 art per stack. Once you get to tech 16 artillery becomes the dominant damage dealer in combat, so you want half of the combat width to be artillery.Are you intending on getting a new deck installed? If so, you are likely going to be interested in a detailed comparison of composite decking vs wood deck. Expert Advice On Improvi...Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.Does army composition affect its movement speed? Artillery should slow down its movement, especially in difficult terrain. This was in fact one reason why more artillery was not used in reality. According to von Clausewitz, 10% artillery was optimal, at more it reduced the movement speed too much.In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.This is the best composition you can have without losing Organization due to a lack of Infantry. 50% Infantry, 50% artillery. Maybe add a single cavalary unit instead of 1 artillery to capture territory faster. The damage is done by artillery, but need infantry to prevent to organization debuff that comes from having less infantry than ...PDX player since the first Europa Universalis. [MOD] Basileía Romaíon Trust In Johan. Reply. Report. W. Wethospu Captain. 47 Badges. May 29, 2019 360 259. Jan 18, 2020; ... I don't think Liburnians are the optimal composition for warfare. But they are optimal for a single battle what is considered in the original post. Reply. Report. D. Denkt ...Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry.A full back line of artillery save causalities and does loads of damage in the fire phase. yes, mid-late game a full back-row of cannons in the first fire phase makes a lot of differences. Besides cannons speed sieges. artillery is in back line so it will be a bonus. Cavalry and inf are in the front line only. azab infantry comes first, as many ...In this video titled You NEED TO LEARN About ARMY COMPOSITION - Save Game Review I literally review the EU4 or Europa Universalis 4 Save Games that you have ...The ideal composition changes over time. The main thing you want to do is fill the combat width. The game starts with a base of 15 width and military technology increases it. The combat width determines the total number of solders that can be engaged in the battle at once.Before each battle, hold down shift and click the consolidate button, this reshuffles your units to make as many full strength ones as possible, which in turn makes you more effective in combat. This also allows you to: Use 0 strength units to siege - right, put down your pitchforks for a second and allow me to explain.Combat width is the limiter here, and I believe the flanking bonus is worth it to have at least 4 horsemen (I run 6 in case one or two get wiped in a battle). The rest is infantry and artillery. 3. I know the the optimal army compositions for normal Western countries, but my question is should it be different for the Prussians? Would an army….Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. Go to eu4 r/eu4 • by papapyro. Why does the ideal army composition guide say to not use artillery til tech 16? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A jeterb98 • Additional comment actions. I get artillery in my armies as soon as its available but only ...Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share.Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.There is no such thing as best army comp, you just need to understand what unit does what and adjust accordingly. If you put cav into your stack it will increase the chance of getting a stackwipe but cost a lot of money, if you put cannons into your stack you will siege faster but your stack will become bigger and suffer more attrition and cost more money, balance them out according to you ...Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.Another Ming Guide 1.31. Tip. I am writing this guide to offer advanced tips on MING for EU4 ver 1.31 Ironman Normal Difficulty. This requires DLC but I can't say exactly which; I have all of them except Leviathan. This guide is micro-management intensive; lots of pausing on key dates. You do not <i>have</i> to be so exact but this write-up ...Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.Qing army composition (non horde) I can't seem to find any good info on what army composition to use for a non horde qing. I formed it from Korea so I only have 50% cavalry to infantry ratio and I've never played an eastern nation with cab bonuses before so I'd like any advice. Assuming you took qing ideas it should be whatever cav you ...Army Composition: Regularly review and adjust your army composition, incorporating advanced units as they become available. Advancing Exploration and Colonization. Explore the Atlantic: Send explorers to chart the Atlantic Ocean, looking for new lands and sea routes, particularly towards the West African coast.Army composition and battles. ValhallArchitect. Apr 21, 2023. Jump to latest Follow Reply. As it currently stands, EU4 assumes that armies in the era were composed of only three unit types with a single generic unit for each unit type.step4: annex vassal. step5: repeat step 2->4. If you start as a big country in europe (like france) you will get massive coalitions when you take even tiny amounts of land. I'd suggest start small and snowball. or be England and GTFO out of mainland europe, nobody cares if you vassalise scotland and eat ireland.If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8. Go to eu4 r/eu4 • by ... You don't run around with armies built to max width + composition. You do fight that way. Y

Reviews

Ideal army compositions . Currently in a Byzantium game and I was wondering what woul...

Read more

Apr 16, 2024 · Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes f...

Read more

Not sure what the best setup would be though. Too much cavalry. You can only support a 50% cav to ...

Read more

This is why you will see many players build up 2 armies that (when combined) equal combat width & ...

Read more

Main article: Polish missions. Poland's missions are focused on the integration of its vassals, deve...

Read more

Cavalry heavy armies are just a nightmare to micromanage and one of the things I wish Paradox would...

Read more

It's very good and informative but I have one major problem with it (I'm sure I just don't get something...

Read more